Evans to return to his home state to establish a computer science division within the electrical engineering department. Before returning to Utah, Evans developed computing systems, first at Bendix as project manager of the commercially successful G-15 computer and follow-on G-20 (1955-1962).
He received his BS in chemistry in 1968 from the University of Michigan but was interested in the growing computer industry and spent an extra year taking computer science courses to receive an MS in mathematics.
Following graduation, he worked at IBM as a chemist but took courses in artificial intelligence and computer science as part of an education program with Syracuse University.
At Utah, he developed the Tread Port Active Wind Tunnel, an immersive virtual environment that mimics the haptic properties of walking using sensory cues to aid in rehabilitation.
Computing research at the University of Utah started in 1965 when former university president James Fletcher recruited Berkeley professor David C.
Evans and graduate student Steve Carr came from Berkeley to lead early efforts in ARPANET research at University of Utah.
Carr participated in the first Network Working Group meeting in 1968, chaired by Elmer Shapiro from SRI, and also attended by Steve Crocker, Jeff Rulifson, and Ron Stoughton.
Wright obtained a copy to build simulation software for the hand.
In 1989 Hollerbach left MIT and accepted a NSERC/CIFAR Industrial Chair at Mc Gill University.
In late 1969, the U's computer graphics department was linked into the node at Stanford Research Institute in Menlo Park, California to complete the initial four-node network.
This computer science division at Utah became its own department in 1973.