Arcane Thesis Errata

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I feel like there are a lot of traits which are significantly better than feats and it's somewhat silly.

Tusked, Magical Lineage, Waynag Spellhunter, Lessons of chaldira, defensive strategist, and deadeye bowman are all significantly stronger than feats even specialized feats. I think that there are enough that are equal to half a feat or better to make Additional Traits a pretty good feat. No traits are better than the best feats (leadership etc).

Reactionary is probably more than should be in a trait, even though it is exactly half the bonus of a feat.

Well I'm sure I'm doing it wrong, but most of my traits end up being something that gives a class skill, something that buffs a weak save, or Magical Talent (or whatever the thing is that gives you any Finding Haleen is a 3.5 Campaign Trait, not really comparable to the rest.

Any of the traits that let you use stat X instead of stat Y, such as bruising intellect.

I just read dead eye bowman and burst out laughing.Halfling Luck, despite its name, is a racial bonus and not a luck bonus, so it doesn't apply. No supertraits discussion is complete without Finding Haleen, is it? From my understanding you could do much worse with full out 3.5 material where a bunch of 0 level metamagic effects existed; as somebody else noted it was errata'd that the total spell level can't be lower than the original level, but add in, say, two or three of those 0 metamagics to the above and it goes from an 8th level spell to a 5th or 6th. It's kind of awesome, and far and above the two Pathfinder traits that are its closest equivalent.Not just better than a feat, better than two feats (as it's basically Fast Learner Toughness). You gain two character traits of your choice (see Chapter 8).IIRC, according to the way you read it , it allowed the reduction of the initial spell level, after the metamagic feat application.Meaning you could take a bunch 0 metamagic and and cast f.e. Finding Haleen is a 3.5 Campaign Trait, not really comparable to the rest.I would define average feats as the saving throw feats, Dodge, perhaps Cleave, and Spell Focus for someone who isn't super-specializing (not usually great for Clerics for instance). Fate's Favored increases all luck bonuses by 1, and Sacred Tattoo gives a 1 luck bonus to all saves, so that's increased to 2.Halfling Luck, despite its name, is a racial bonus and not a luck bonus, so it doesn't apply.Magical Knack, mostly because there isn't a feat that does something like it.Affiable is a special case, but nearly as good as Cosmopolitan.I can now make my battle shaman without being an elf. Though, once in awhile I'm sure a "worthless" trait, feat, class, race, etc could be usable with the right build.It's part of the challenge of building a character. Fate's Favored increases all luck bonuses by 1, and Sacred Tattoo gives a 1 luck bonus to all saves, so that's increased to 2. Intensified Empowered Maximized Dazing Fireball of the element of your choice? Oh, and then you get the 2 caster level on top of that.

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